- #NFS UNDERGROUND XBOX DRIVERS#
- #NFS UNDERGROUND XBOX DRIVER#
- #NFS UNDERGROUND XBOX PC#
- #NFS UNDERGROUND XBOX PS2#
Street racing parades the new graphics engine at its best, offering multi-lap blasts against a handful of cunning opponents. There are three prime racing styles: Street, Drag and Drift, and these are scattered across 100-odd challenge stages, increasing in difficulty as you progress through the game. Win races and you'll earn more lolly for engine upgrades etc, and, eventually, a better car. You start out with a small amount of cash, enough to buy a somewhat sluggish Golf GTi or Mazda MX-5. All these strap-ons are available in the real world too, so it's sure to appeal if you spend your weekends fitting neon underlighting to Ford Capris for burnouts in Asda's car park. More than 20 motors from Max Power favourites Subaru, Mitsubishi, Toyota and more can be souped-up with everything from InGen' engine chips and Nitrous Express Inc' boosters, to plain old panel stickers. Yes, whereas the previous NFS outing, Hot Pursuit 2, indulged us with Ferrari fantasies amid the rolling hills of a tropical fantasy world, Need For Speed Underground follows Rockstar's Midnight Club II down to the dirty, neon-soaked streets of the urban sprawl - without the needless violence, of course.
#NFS UNDERGROUND XBOX DRIVER#
It's Time to trade in the Ray-Bans and Soft Rock driving anthems CD for a puffa jacket and earrings, because, as those rear-window stickers of many a teenage Nova SRi driver proclaim, Need for Speed is on a mission. The drag racing sections truly capture the magic of the recent The Fast And The Furious flicks, and these one-on-one cock-fights make for a refreshing change after endless laps of spittle-covered urban wasteland. We're pleased to see that drag and drift races are available when you're burning rubber with friends, alongside the demanding circuit loops. What's more, unranked races use some powerful predetermined marques. You'll also be pleased to learn that cherished vehicles which have been tuned, modded and nitro-ed to high heaven in singleplayer can be used in ranked races online, where you can choose any course and number of laps.
#NFS UNDERGROUND XBOX PS2#
PS2 gamers do tend to suffer a blurring effect at high speeds (an anti-aliasing trick to compensate for lower frame-rates), but the advantage of those sublime dual analogue controllers over our coffee-stained cursor keys more or less evens things out. Interestingly enough, developer Black Box reckons the two versions are nigh on identical, with both using exactly the same cars, scenery and Al.
#NFS UNDERGROUND XBOX PC#
It's nigh on impossible to tell whether you're playing against a console jockey or a PC racer, so congratulations must go to EA's men in white coats for pulling off such a feat.
#NFS UNDERGROUND XBOX DRIVERS#
Understandably, there was more fun to be had toying with easy' and even'-rated racers, although inexperienced drivers did seem to be a little thin on the ground. The temptation to take on some punk rated impossible' proved too great, but we were soon to regret such impudence as he sprayed our windscreen with gravel and then proceeded to lap us three times - in a two-lap race. On a positive note, there's a reliable system in place to grade players by ability. Could disgruntled LANsters be behind such stunts? A rolling message in the lobby apologises for the lack of a current league table, due to hacking. Ironically, EA's big brother approach hasn't stopped the cheating. All clever stuff, but it doesn't hide that fact that console spods at least have the option of single-telly, split-screen, whereas we get chuff all. The machine which set the race up becomes the server during the actual race. You've got to log on to EA's lobby', open an account by setting your user name and password, choose up to four opponents to race (harder than it sounds), and then log back on to post results. Yes, that means no modem-free LAN play at all. The only way to play any NFSU game online is via its dedicated servers. How on earth does EA do it? Well, here's the catch.